I didn’t feel like I was really tuned into the story too much, but the levels and missions were really entertaining because you don’t get to experience that quality of gameplay in a first person shooter on iOS. There are some instances within the campaign where you may reach the end of a mission and it then takes a while for the next one to load with no indication of a loading screen. The transitions from mission to mission just seem out of place in a fast-pace game. Manufacture your own particular gameplay profile online with an enhanced loadout framework & in excess of 20,000 weapon game plans!
Multi-Player Mode
Like Fallen Nation before it, Zero Hour has an immensely captivating multiplayer mode. There are a number of ranked match types including Battle, Team battle, capture the flag, manhunt, and more. There are also a good number of maps to choose from and a large amount of weapons at your disposal. To be able to play in multiplayer mode, you need to create an account with Gameloft Live.
You can also create and search custom matches. There wasn’t any serious lag in the gameplay, but I did get disconnected a few times. Up to 12 players can battle it out across 8 different maps. An advancement system within multiplayer mode rewards for kills, which eventually help you level up. One new addition to multiplayer is the improvement to stat tracking. Players can check their detailed individual stats throughout their playing history in multiplayer mode. Blasting foes with missiles and machine gun fire from an aerial drone is a nice change of pace in the campaign.
A big improvement of Modern Combat comes in terms of the controls. Through the options menu in the customize hud, you can alter the controls and put them just about anywhere on the screen. The default controls work just fine for the most part. There were a few times where I would miss the fire or aim button just because they’re so close to the run and grenade button. I was pressing the ‘grenade’ button often when I meant to press the ‘fire’ button. Another milestone has been achieved in mobile gaming. Mobile gaming freaks are needed to wait no more for the best fighting and ceased view action game.
I don’t think it’s only because all the buttons are so close together, but just starting the campaign, of course you have to get used to the controls. Besides setting any button anywhere on screen you can make them bigger or smaller. Another small addition to the control scheme is the gyroscope, which you use for aiming and controlling the camera. You can always turn it off. I prefer using touch controls because most of the time you get more accurate feedback. Technically, the game hasn’t really been “delayed”, considering that the team never revealed a possible release date when announcing the game a few months ago, during the E3.
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